Search build timings across ingested replays, or find the largest spikes in cumulative units lost over a short window.
file:// URL. Browsers block API calls and replay actions from local files.
With npm run dev running, use
http://localhost:4010/games.html
(or http://localhost:4010/).
Calendar dates are inclusive on both ends. Example: Q4 2025 → game date from
2025-10-01 to 2025-12-31. Game date uses the replay header;
listed date is when the match appeared on CWAL.
Unit is required. Supply, queue seq, and time range narrow results; leave them empty to list all
instances of that unit, earliest frame first. Time accepts seconds (90) or
m:ss (1:30). Examples: Spawning Pool + supply 4 → 4-pool timing;
Barracks + max time 3:00 → builds within the first three minutes.
Uses per-second cumulative units_lost from deep timeline ingest. Each row is a replay window where
units lost increased by at least the minimum over the selected seconds (e.g. 100 in 2 s). Sorted by spike size,
largest first.
Counts 1v1 ladder games with screp metadata (or deep-analysis ingest when that box is checked). Win rate is per race (e.g. Protoss 51% · Terran 49% in PvT). Cross spawn: 4-player map and human start directions differ by 6 or 7.
| # | Frame | Time | Supply | Seq | Unit | Builder | Opponent | W/L | Replay | Details | Matchup | MMR | Map | Duration | Listed |
|---|
| # | Δ units lost | Start (s) | Start time | End (s) | End time | UL @ start | UL @ end | Player | Opponent | W/L | Replay | Details | Matchup | MMR | Map | Duration | Listed |
|---|
| Matchup | Games | Decided | Undecided | Race win rates | Cross spawn |
|---|